

We can start by improving certain tools, such as Poly Build, and also add more edit mode tools. The needed steps and settings are not only non-obvious, but also take time and focus away from the task at hand.Īdd a Retopology overlay display option, replacing the current Hidden Wire Edit mode display SnappingĪdd a Retopology snapping option, which allows snapping to self while also projecting onto source, and snaps the current selection. To get started with retopology in Blender, so many settings and display options have to be toggled and set by the user, that there exists entire tutorials on how to do this. Or even just a basic tool for 'drawing' topology onto the source mesh, which is then auto-filled with quads. Or tools to automatically handle appendages just by drawing lines along it.

Things like drawing a 'strip' of quads, or defining a patch of quads.

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